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DigitalTutors: Unity Mobile Game Development - Game State (+Project Files)
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Digital Tutors: Unity Mobile Game Development - Game State
English | flv | 796 kbps | 1280x720 15fps | mp3 96 kbps | 958 MB
Genre: Video Training

In this Unity tutorial, weпїЅll learn how to code a game's state or logic to keep track of things like timers, kills and rounds.

DigitalTutors: Unity Mobile Game Development Level Design
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Digital Tutors Unity Mobile Game Development Level Design
English | Team: iRONiSO | ISO | 1.03 GB
Genre: Video Training

In this Unity tutorial we learn how to assemble our level and how to add details to make our level more interesting and exciting. Throughout the tutorial we will learn how to assemble the core of our game level and then we will advance through the stages of set dressing by blocking in major
details. After we've blocked in our details, we'll become more intentional with our design by adding, taking away,or rearranging our props for the betterment of our overall design

DigitalTutors: Unity Mobile Game Development Player Functionality
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Digital Tutors Unity Mobile Game Development Player Functionality
English | Team: iRONiSO | ISO | 317.01 MB
Genre: Video Training

This Unity tutorial will create the basic framework for our main character such as, movement, camera position, weapons and applying damage to enemies. Throughout the tutorial
we'll learn how to manipulate Unity's Player Relative Control prefab to give us our third person view and then we'll learn how to create the desired player movement based off of those scripts. After that, we'll get into creating weapon functionality for our assault rifle and our shotgun
using our own custom scripts. Finally, we'll end the course by applying our weapon damage to affect an enemy's health and make them explode when that health reaches zero

Mobile Game Development With Corona Sdk Video Training
Mobile Game Development With Corona Sdk Video Training

Mobile Game Development With Corona Sdk Video Training | 1.14 GB

A Practical Corona Training Course That Teaches Real World Skills. In this project-based Mobile Game Development With Corona SDK video tutorial series, you'll quickly have relevant skills for real-world applications. Follow along with our expert instructor in this training course to get:

Eat3D - Unreal Development Kit 3 - iOS Mobile Game Production
Eat3D - Unreal Development Kit 3 - iOS Mobile Game Production
Eat3D - Unreal Development Kit 3 - iOS Mobile Game Production
English | MP4 | AVC1 1280x720 | AAC 128 Kbps | 942 MB
Genre: eLearning

In this DVD Sjoerd "Hourences" De Jong continues his series and goes through the entire production of creating an iOS game using UDK. Sjoerd starts with a blank scene and immediately begins placing custom meshes and then goes into mobile materials, particles, sounds, and fog. Sjoerd then demonstrates setting up the plane, creating a joystick to control the plane, adding speed/fire buttons, creating destroyable ground targets using prefabs, adding a scoring system and time limits, creating the full HUD and compiling the final. Finally Sjoerd goes into great detail demonstrating how his team ported “The Ball” from PC to iOS.

Eat3D Unreal Development Kit 3 iOS Mobile Game Production
Eat3D  Unreal Development Kit 3  iOS Mobile Game Production

Eat3D Unreal Development Kit 3 iOS Mobile Game Production
English | MP4 | AVC1 1280x720 | AAC 128 Kbps | 942 MB

Eat3D - Unreal Development Kit 3 - iOS Mobile Game Production
Eat3D - Unreal Development Kit 3 - iOS Mobile Game Production
Eat3D - Unreal Development Kit 3 - iOS Mobile Game Production
English | MP4 | AVC1 1280x720 | AAC 128 Kbps | 942 MB
Genre: eLearning

In this DVD Sjoerd "Hourences" De Jong continues his series and goes through the entire production of creating an iOS game using UDK. Sjoerd starts with a blank scene and immediately begins placing custom meshes and then goes into mobile materials, particles, sounds, and fog. Sjoerd then demonstrates setting up the plane, creating a joystick to control the plane, adding speed/fire buttons, creating destroyable ground targets using prefabs, adding a scoring system and time limits, creating the full HUD and compiling the final. Finally Sjoerd goes into great detail demonstrating how his team ported "The Ball" from PC to iOS.

Eat3D - Unreal Development Kit 3 - iOS Mobile Game Production
Eat3D - Unreal Development Kit 3 - iOS Mobile Game Production
Eat3D - Unreal Development Kit 3 - iOS Mobile Game Production
English | MP4 | AVC1 1280x720 | AAC 128 Kbps | 942 MB
Genre: eLearning

In this DVD Sjoerd "Hourences" De Jong continues his series and goes through the entire production of creating an iOS game using UDK. Sjoerd starts with a blank scene and immediately begins placing custom meshes and then goes into mobile materials, particles, sounds, and fog. Sjoerd then demonstrates setting up the plane, creating a joystick to control the plane, adding speed/fire buttons, creating destroyable ground targets using prefabs, adding a scoring system and time limits, creating the full HUD and compiling the final. Finally Sjoerd goes into great detail demonstrating how his team ported "The Ball" from PC to iOS.

Digital Tutors пїЅ Unity Mobile Game Development Character Scripting
http://i.imm.io/oJrD.jpeg

Digital Tutors пїЅ Unity Mobile Game Development Character Scripting
English | .flv 761 kbps | 1280 x 720 15fps | mp3 96kbps | 1h 08mn | 558 Mb
Release Date: March 1, 2012 | Author: Chris Glick | Required Software: Unity 3.4
Genre: Tutorials

In this tutorial we will learn how to script our character animations to work with our controls and overall game. To begin we need to bake our animations into separate animation clips and loop them correctly. Next weпїЅll connect the left joystick position into our script to drive the base character movement animation. From there we will use If Else conditionals to drive which animation plays. Next weпїЅll layer other animations together to easily have our character run while getting hit or swapping weapons. WeпїЅll finish our character animation script by freezing the animations while paused and correctly dealing with a game over condition.

Unity Mobile Game Development: Level Design with Joshua Kinney Repost
http://i.imm.io/kX5i.jpeg
Unity Mobile Game Development: Level Design with Joshua Kinney Repost
Language: English | VP6F 1280x720 14.00fps ~1024kbps | FLV | 1.14 GB
Single Extraction - InterChangable - No Password
Genre: eLearning

In this Unity tutorial we learn how to assemble our level and how to add details to make our level more interesting and exciting. Throughout the tutorial we will learn how to assemble the core of our game level and then we will advance through the stages of set dressing by blocking in major details. After we've blocked in our details, we'll become more intentional with our design by adding, taking away, or rearranging our props for the betterment of our overall design.



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